Starcraft 2 Rules
Starcraft II
Tournament Rules
Game setup
- The tournament will be 1v1, played single elimination.
- Each match will be best of 3 games.
- All must provide their own computer with StarCraft II installed, and must have an active Battle.net account to participate.
- Players are not allowed to play in any other tournaments.
- The only observers allowed in a match will be controlled by or have permission from the tournament bosses.
Map Selection
- Map must be chosen from the current 1v1 ladder pool:
- Xel’Naga Caverns (2)
- Abyssal Caverns (4)
- Antiga Shipyard (4)
- Metalopolis (4)
- Nerazim Crypt (4)
- Shakuras Plateau (4)
- Tal’darim Altar LE (4)
- The Shattered Temple (4)
- Each player chooses the map for one game in a match.
- First choice is determined by coin toss.
- Map for the third game (if needed) will be determined randomly excluding maps used previously in the match.
Rules
- All players must notify other player before pausing or resuming.
- Intentional use of game bugs is not allowed, and may result in a disqualification, at the discretion of the boss.
- No external programs may be used during tournament play. This includes chat or voice chat applications.
- In the case of network failure, NEVER click “drop player”. Alert a tournament boss if this occurs.
- If a player disconnects during a match the players must choose 1 of 2 ways to handle this
- If both players agree, they can play a rematch game.
- The disconnected player can forfeit the game if they choose giving the win to their opponent.
- All network connections must be hardwired. Ethernet cables will not be provided.
If a delay of game is suspected (generally, a game lasting over an hour and where neither player is actively pursuing victory), the bosses may force faster gameplay. This will be exercised only in extreme cases.
The tournament bosses reserve the right to disqualify players on the grounds of other behavior deemed cheating or disruptive, at their sole discretion.
Post-match
All replays MUST be saved by each player upon completion of the match. Upon the request of either party, the tournament boss will review the replay to look for evidence of unfair play. Challenges must be brought to the attention of the boss immediately after the match has ended.